Step 1:
Go to material editor or press M on keyboard to open material editor. Select any material slot and name it Gold.
Step 2:
In the shader basic parameters rollout of gold Material select Multi-Layer. In Multi-Layer Basic Parameters make diffuse color to intense dark brown color.
Put these values in diffuse color Red 26, Green 18, Blue 4.
set value =30 in Diffuse level just under the diffuse color box.

In Second Specular level Set values as Red =255, Green=255, Blue=255
Second Specular Level = 175
Second Specular Glossiness = 90
Step 4:
Go to maps selection in Gold material and select Reflection. click on none it open the material map browser and select falloff as a Reflection.


Finished.
See final images Render with Mental Ray:





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nice work
Very nice, short, easy step by step tutorial.
I like the results. GOOD WORK!