2. Draw a Plane [ Create | Standard Primitives | Plane ]
- Set length [ 1600 ] Width [ 1000 ]
- Set length Segs [ 46 ] Width Segs [ 30 ]
& Align it with Pole
3. Apply [ Edit Poly ] Modifier on Plane
- Go into Edit mode
- Select vertexes as shown in image & rotate them to 90 degree
- Now move the selected vertex so that they align with pole
4. Now Select the vertexes on the back side of plane as shown in image ( according to desire depth of goal you want ) & Delete them
5. Select vertexes as shown in image & rotate them to 90 degree … Move them so that they align with back side of plane
6. Select the extra vertexes & delete them
7. Now Select broken seams & weld them … apply it to both sides
8. Apply [ Cloth ] Modifier on plane … click [ Object Properties ] … set plane01 to Cloth
- Optional you can add rectangle/Pole as Collision Object
9. Go into [ Cloth ] Modifier [ Group ] and select all the front vertexes Click [ Make Group ] … Name it if you want … select the newly create [ Group01 ] & click [ Preserve ]
10. Similarly select only two vertex on the back side of Plane .. [ Make Group ] [Preserve]
11. Now Add a [ Wind ] space warps [ Create | SpaceWarps | Forces | Wind ]
- Set Strength [ 20 ] Decay [ 5 ] Turbulence [ 50 ] Frequency [ 100 ]
12. Select your Plane object Again Click [ Cloth Forces ] on [ Cloth ] modifier … Move [ Wind01 ] from [ Forces in Scene ] column to [ Forces in Simulation ] Now you are ready to click [ Simulate ]
13. After Simulation Apply [ lattice ] modifier to Plane01 & for setting refer to image
Final Render
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thanks alot…..
really thank you
‘n’ we need more
you’re helping me for learn through your best tutorials, thanks.
Dude this is cool … and thanx
as my friend mwafy said..hell yah we need more
this was good for me. thanks alot